Terminology
Concepts

Methods
Tools

Examples
Phenomena

Digital technology and architecture have become inseparable, with new approaches and methodologies not just affecting the workflows and practice of architects, but shaping the very character of architecture.

In this compendious work, two dozen university professors and lecturers share their vast range of expertise with a professional writer who assembles this into an array of engaging, episodic chapters.

Structured into six parts, the Atlas offers an orientation to the myriad ways in which computers are used in architecture today, such as: 3D Modelling and CAD; Rendering and Visualisation; Scripting, Typography, Text & Code; Digital Manufacturing and Model Making; GIS, BIM, Simulation, and Big Data & Machine Learning, to name but these.

Throughout, the Atlas provides both a historical perspective and a conceptual outlook to convey a sense of continuity between past, present, and future; and going beyond the confines of the traditional textbook, it also postulates a theoretical framework for architecture in the 21st century.

The Atlas of Digital Architecture then understands itself as an invitation to the rich feast of possibilities and professional profiles that digital technology puts on the table today, and hopes to whet the reader’s appetite for exploring and sampling their great potential.

Contributing Editors:
Ludger Hovestadt, Urs Hirschberg, Oliver Fritz

Contributors:
Diana Alvarez-Marin, Jakob Beetz, André Borrmann, Petra von Both, Harald Gatermann, Marco Hemmerling, Ursula Kirschner, Reinhard König, Dominik Lengyel, Bob Martens, Frank Petzold, Sven Pfeiffer, Miro Roman, Kay Römer, Hans Sachs, Philipp Schaerer, Sven Schneider, Odilo Schoch, Milena Stavric, Peter Zeile, Nikolaus Zieske

Writer:
Sebastian Michael

Design and Layout:
Onlab (Vanja Golubovic, Matthieu Huegi, Thibaud Tissot)



Category: The Internet of Things (IoT)

P. 613–626

The Internet of Things connects (often very small) computers embedded into objects, such that the state of these objects can be perceived and processed to digitalise anything from cities to buildings to waddles or rafts of penguins. This chapter summarises the underlying technical challenges and introduces some of the solutions available for applications specifically in architecture.

Search

You are using an outdated browser which can not show modern web content.

We suggest you download Chrome or Firefox.